Showing posts with label Archmage. Show all posts
Showing posts with label Archmage. Show all posts

Friday, September 13, 2024

Tease-O-Gram!


Took me about two and half days straight to get this done! My process here was to break up the animation into a bunch of different project files, animate and render each segment separately, then combine them in a video editor.

Overall, this was a pretty ambitious attempt for me, compared to what I've practiced up to this point. I ended up doing more with the animation than I initially planned. That said, in the interest of not tripling my workload and overtaxing my ability to keep track of every element in the project, I did limit how many elements I ended up animating. If I had a lot more time, physical endurance, and any patience whatsoever, I might have attempted more full-body movements; the guy struggling more, the woman making occasional taps of her foot, etc. But ultimately, better not to bloat the project so much I crash and burn before I'm even a quarter finished. So, better to keep the movements simple and more focused.

Likewise, I know there are line flubs at certain points; just as with typos in a story, some of these you don't catch until you're way further into a project than you'd think. I had to do a lot of going back and correcting errors; at some points, it got to where I would have to redo entire segments to fix something. Ultimately I just had to compromise and accept a few of the flubs and move on.

If I had one complaint about Abode Fresco, other than how it loves to crash and lose your progress on whim (always be saving!), it's that it doesn't have a built-in light pen or glow pen of any sort. Procreate's light pen is perfect for drawing magical effects, and a few other programs have similar, if not as good, glow pens. Not Fresco! Now, you can, of course, try to make a glowline effect through layering and blending modes, but it's a much bigger pain in the ass than just having a good light pen, especially if I was trying to animate it in motion! Ah, well. Fresco does have some funky multi-color brushes, which I used here instead.

Animation seems to be the demon that's got me by the balls right now, but as always, I cannot say with certainty how much more I will do. Truth be told, just this project was a lot, and I can't imagine making a whole mini-movie hand drawn.

As for the video, the idea of a "Tease-o-Gram" didn't occur to me until I was basically done with the animation, and trying to think of some really simple phrases to open and close the scene. Obviously, in the Sex Mage World, almost any woman could just do this sort of thing with a thought, so she'd hardly need to hire another woman to teleport in and do it for it. Maybe in this Sex Mage World, there's more restrictions on the Magic, or maybe only a small percentage of women get it. Or maybe this is just a sexy witch or genie in a different world entirely! Either way, I thought it was a funny idea, a surprise tease-and-edge version of a kiss-o-gram or something.

Friday, September 9, 2016

Your New Home


Wife's Orgy

Artist Unknown

Tiny Teaser

Artist Unknown

Teacher's Assistant

Artist Unknown

That Doesn't Help


Special Task Force 1

Art from Shadowrun

The Special Task Force are a sort of secret superhero/special operations military force of Archmages, and a couple Megami, who operate independent of any Queendom, who attempt to protect the world from threats no one is prepared for. They are sort of the Sex Mage World's equivalent to Civero's S.O.S. organization. I've not yet done a story of the STF team yet, but their original debut role was going to be in the apocalyptic Year 100 Story, which has since been scrapped.

The idea has since expanded in my mind, but by and large, I don't technically consider them canon, and don't really have any intent to do stories of them, because their concept really jackknifes the Sex Mage World away from it's intended femdom fun, and goes full bore into ridiculous, melodramatic superhero/adventure fiction. The STF protects the world from insane Cults, extra-dimensional horrors, murderous Megami, monsters born of mad science Sex Magic experiments, and mystical fae creatures. Hence, they are a big part of the Temael Origin/Ending versions of the setting but probably shouldn't be considered canon anywhere else, even compared the rest of the Sex Mage World's loose continuity. This arguably fits them just fine: for the most part, the world isn't aware they even exist, and that's exactly how they like to keep it.

Anyway, the team consists of several new characters, but also some who appear in various other works of mine:

Commander Gennedy DeVray, who first appeared in the Sex Mage Sojourn Centurions Crossover.

Pamela, an assassin who never appeared anywhere, but was going to have had a hand in dealing with the insidious Cult of the Murai.

Hikaru Kurasu and Fumi Wakahisa, two of the main characters from Sex Mage World: Saisho no San. Umiko Ryuki is not a member, but she does act as an informant for the group within Japan.

Rika, the only successful creation of Project: Centurion as detailed in the Pandora Secret Files.

Hope Escher, who appeared in the Hope story.

Devika Sai, who appeared as The First Megami.

Smooshing Him

Art by Teston